Today is day three of the Biannual Bibliothon and today’s blog challenge is hosted by Becky from Coffee Cocktails and Books. You can see her announcement post here. Becky’s challenge is Bookish MadLibs.
The word prompts from Part 1:
- Book character
- Magical artifact
- Large number
- Magical creature
- Book character (same as #1)
- Magical land you DO NOT want to visit
- Period of time
- Relaxing activity or hobby
- Villain or least favorite character
- Competitive activity
- Kind gesture
- Alex Bailey
- The magic wand
- Alex Bailey
- One year
- The White Witch (from The Lion the Witch and the Wardrobe)
- A baseball game
- A donation
The 2019 Winter Biannual Bibliothon was in full swing, but you were craving just a bit more adventure. As you settle in to pick up your current read, Alex Bailey barges into your room, surprising you. You’re told that Alex’s land is in trouble and you’re needed to aid in finding The Magic Wand, the only item that will restore peace and that you’re the only person that can help.
Ecstatic to finally be the chosen one, you agree to help Alex on this quest! As you begin to travel to their land, you find out that others have tried and failed to retrieve this magical artifact and that you are the last hope. You also find out that because no one has succeeded in this quest, no one knows what you’re up against. There are rumors that you need to defeat 50,000 Orcs.
Excited, yet nervous, you and Alex locate the wise elven protector of the land to learn as much as you can about this artifact and how to retrieve it. The elf informs you the artifact is located in the deepest part of Isengard to your dismay. You and Alex venture for one year to make it to this new land.
Along your journey, you spent your free hours training to master reading, hoping this new skill will give you an advantage against your unknown foe. Shortly after arriving at this dangerous land, you finally are face to face with your nemesis, The White Witch.
Though you’ve been training, coming face to face with your foe begins to strike you with fear. Your companion encourages you to be strong and reminds you that you’ve been preparing for this. When you go to use your new skill, you learn that The White Witch is a master. Nervous, you use the only maneuver you have left. You challenge them to a Baseball game. Taken aback by this tactic, they hesitate before reluctantly accepting your challenge. Filled with new confidence, you quickly defeat them!
Begrudgingly, The White Witch awards you the magical artifact, vowing revenge.
You and Alex return to their home land, where you are greeted with cheers and applause. You’re thanked repeatedly for returning the artifact and saving the land. Alex even shows their gratitude by giving you a donation.
The next thing you know, you are back home with your book in hand. For a moment, you think you made up the whole thing, but then you see the glint of the magical artifact out of the corner of your eye. When you look over, nothing is there, yet you know your adventure was real. With a smile growing, your turn back to your book, already ready for another adventure.